Pokémon Mystery Dungeon: Blue Rescue Team


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NTR-APHP-UKV
INSTRUCTION BOOKLET
(CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION) Cover illustration by Ken Sugimori

This seal is your assurance that Nintendo has
reviewed this product and that it has met our standards for excellence in workmanship, reliability and entertainment value. Always look for this seal when buying games and accessories to ensure complete compatibility with your Nintendo Product.

[0611/UKV/NTR]

Thank you for selecting the POKéMON™ MYSTERY DUNGEON: BLUE RESCUE TEAM Game Card for the Nintendo DS™ system.
IMPORTANT: Please carefully read the important health and safety information included in this booklet before using your Nintendo DS system, Game Card, Game Pak or accessory. Please read this Instruction Booklet thoroughly to ensure maximum enjoyment of your new game. Important warranty and hotline information can be found in the separate Age Rating, Software Warranty and Contact Information Leaflet. Always save these documents for future reference.

IMPORTANT: The use of an unlawful device with your Nintendo DS system may render this game unplayable.

This Game Card will work only with Nintendo DS systems.

DS WIRELESS PLAY

Supports multiplayer games via

DS Wireless Communications.

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Each player must have a copy of the software.

© 2006 Pokémon. © 1995 – 2006 Nintendo / Creatures Inc. / GAME FREAK inc. © 1993 – 2006 CHUNSOFT. TM, ® and the Nintendo DS logo are trademarks of Nintendo. © 2006 Nintendo.
This product uses the LC Font by Sharp Corporation, except some characters. LCFONT, LC Font and the LC logo mark are trademarks of Sharp Corporation.

Contents

The Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Controlling with the Touch Screen . . . . . . . . . . . . 10 Starting the Game . . . . . . . . . . . . . . . . . . . . . . . 14 How to Stop Playing . . . . . . . . . . . . . . . . . . . . . 17 Game Flow . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 The Basic Game Screen . . . . . . . . . . . . . . . . . . . 21 Adventure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30

Dungeons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Facilities in the Field . . . . . . . . . . . . . . . . . . . . . 36 Introduction to the Pokémon World . . . . . . . . . . 41 Wireless Communication . . . . . . . . . . . . . . . . . . 42 How to Play using Dual Slot . . . . . . . . . . . . . . . . 45 DS Wireless Communications (Multi-Card Play) . . . . . . . . . . . . . . . . . . . . . . . . 49 Unknown Dungeon (Contact Mode) . . . . . . . . . . 51

The Story
This game takes place in a world where there are no humans – only Pokémon... You (a human), out of the blue, have come to this world and been turned into a Pokémon – your senses and feelings are also becoming more like a Pokémon... Why have you turned into a Pokémon? It is up to you to solve this mystery on your adventure!

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Characters
A lot of Pokémon that you are familiar with will appear in POKéMON™ MYSTERY DUNGEON: BLUE RESCUE TEAM. Here is an introduction to the main Pokémon in the game.
Hero Pokémon (you) The Pokémon you play will be chosen based on how you answer the questions of the personality test at the beginning. Which Pokémon will you become?
Partner Pokémon The Pokémon which becomes your partner Pokémon will be one of the following ten. No matter which one you choose, it will help you in your adventure!
Seed Pokémon Bulbasaur
TYPE: GRASS, POISON
Lizard Pokémon Charmander TYPE: FIRE
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Tiny Turtle Pokémon Squirtle
TYPE: WATER
Mouse Pokémon Pikachu
TYPE: ELECTRIC
Leaf Pokémon Chikorita TYPE: GRASS
Fire Mouse Pokémon Cyndaquil TYPE: FIRE
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Big Jaw Pokémon Totodile
TYPE: WATER
Wood Gecko Pokémon Treecko
TYPE: GRASS
Chick Pokémon Torchic TYPE: FIRE
Mud Fish Pokémon Mudkip
TYPE: WATER
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Controls
First off, here is a quick overview of the system and the button layout. You can see how to control the hero Pokémon by reading this section. The controls are simple and you can easily master them while playing and having fun.

L Button - Control Pad

Y Button

R Button
X Button A Button B Button
START SELECT

In this instruction booklet, a black frame surrounds the top screen and a blue frame surrounds the Touch Screen (bottom screen).
When you close the Nintendo DS™ system while playing the game, the system automatically goes into Sleep Mode. Once you open the system, the game will appear again.

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A Button B Button
X Button Y Button START SELECT
R Button L Button - Control Pad L + A Buttons L + B Buttons

Field • Select command
• Cancel command • Run by holding the B Button while using
the - Control Pad • Open the menu • Open the menu • Not used
• Display more detailed information on certain menus
• Sort items on the item window
• Select multiple items from storage
• Select multiple items from storage • Move cursor • Move characters

Dungeons
• Use regular attack • Talk to the Pokémon you are facing
• Open the menu • Run by holding the B Button while using
the - Control Pad
• Open the menu
• Decide which direction to face while standing still
• Display more detailed information on certain menus
• Display map • Sort items on the item window • Set Moves
• Hold the R Button then use the - Control Pad to move diagonally
• Not used
• Move cursor • Move characters

Use set Moves Check message log

L + R Buttons A + B Buttons

Throw set items, such as a rock Pass your turn without moving

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Controlling with the Touch Screen
Try using the stylus!

Touch the MOVES icon!

This opens the menu!

Then, touch a Move!

Now you can use the Move.

Touch USE.

If you touch anywhere outside the command window, your selection will be cancelled.

To talk or check Touch once to talk to someone or check something. This is the same as pressing the A Button.

Field

To walk Keep your stylus in contact with the Touch Screen after touching where you would like to go. This is the same as using the - Control Pad.

To run Tap twice with the stylus on where you would like to go, then keep the stylus in contact with the Touch Screen. This is the same as using the B Button and the - Control Pad.
Display Menu Touch the hero Pokémon (you). This is the same as pressing the B or X Button.

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Dungeons
To use a regular attack, or talk to your team member Touch the Pokémon once! This is the same as pressing the A Button.
To use set Moves Touch the enemy Pokémon twice to use a Move! This is the same as pressing the L and A Buttons. You can also touch the MOVES icon, or tap twice on an area where there is no Pokémon! To throw an item you’ve set Touch the THROW icon! This is the same as pressing the L and R Buttons. NOTE! When the Pokémon has no set item, touching the THROW icon will release the regular attack.
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To turn around Keep the stylus in contact with the Touch Screen after touching the direction you would like to face. This is the same as pressing the Y Button.
To move When you touch the hero Pokémon, it takes one step in the direction it’s facing. When you keep the stylus in contact with the Touch Screen, it walks in that direction. It will even walk around corners automatically.
To move to a specific spot, such as the stairs in a room, touch it, and the Pokémon will walk there automatically.
To run Tap the hero Pokémon twice. This is the same as pressing the B Button and the - Control Pad.
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Starting the Game
Make sure that the Nintendo DS system is turned off. Insert the POKéMON MYSTERY DUNGEON: BLUE RESCUE TEAM Game Card into the Game Card slot on the back of the system and push until it clicks into place. Turn the power on, and the Health and Safety Screen is displayed (shown to the right). Once you have read over the information, touch the Touch Screen. Touch the POKéMON MYSTERY DUNGEON Panel on the Nintendo DS Menu Screen to start the game. If you set the Nintendo DS system to Auto Mode, the game will automatically start after the Health and Safety Screen is displayed. For more information, please check the instruction booklet for your Nintendo DS system.
The in-game language depends on the one that is set on the console. In this game you can choose between five different languages: English, German, French, Spanish and Italian. If your Nintendo DS system is already set to one of them, the same language will be displayed in the game. If your Nintendo DS system is set to another language, the in-game default language will be English. You can change the in-game language by changing the language setting of your console. For further instructions about how to change language settings please refer to the Nintendo DS Instruction Booklet. Please remember that once you have started the game in one language, you cannot change it. If you want to play in another language, you have to delete your save data, set your Nintendo DS system to another language and restart the game.

Playing for the First Time
Answering the questionnaire
When you play for the first time, some questions will be presented to you. Be honest when answering the questions – think about how you would really respond. Your answers determine which Pokémon you will be on your adventure.

Name Pokémon
After the questions, you will be asked to name your partner Pokémon. Enter a name that you think is the best. Once done, choose END. Once you awake in the game, you will be asked to enter your name. Do the same thing you did for your partner.

Entering names
- Control Pad
A Button B Button L Button

Move cursor Select a letter Delete a letter Move cursor left

R Button START SELECT OVR/ INS

Move cursor right Move cursor to END Not used Overwrite a letter or insert one

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Continuing the Game When you play after you save the game, the Main Menu (to the right) will be displayed. Choose a command and select with the A Button.
CONTINUE You can resume the game from the spot where you last saved. Your play time and the number of your adventures will also be displayed.
DELETE SAVE DATA Your save data will be deleted. Your ADVENTURE LOG will still remain; however, the rest of your data will be cleared and you will have to start from the beginning.
ADVENTURE LOG You can check your rescue team’s achievements. You can also check the Moves you have learned, and the number of Pokémon that have joined your team.
FRIEND RESCUE, TRADE ITEMS and WONDER MAIL Using Wireless Communication, or by entering passwords, you can interact with your friends (see page 42). These features expand the adventures possible to you.

How to Stop Playing
Even if you are on an adventure in a dungeon, you can quicksave your game. Save your adventure whenever you want, and proceed at your own pace!
How to Save
You can save the game using your bed in your Rescue Team Base. Walk to the bed, and when you are asked if you would like to save, select YES. You can start the game from here the next time you play.
Saving while on an Adventure
Open the menu, select OTHERS, and then QUICKSAVE OR GIVE UP. If you choose QUICKSAVE, you can stop playing the game even if you are in a dungeon. However, once you resume a quicksaved adventure, the quicksave data will be deleted. Choosing GIVE UP will return you to your base in the same way as being defeated during an adventure.

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When you are Defeated on an Adventure If your HP hits 0 in a dungeon, you are defeated and you will be brought back to your base. If you are defeated in a dungeon, you will lose all of your money, and some of your items as well. However, you do not lose any experience points (Exp. Points).
As you proceed further in the story, you will be able to ask your friends to come and try to rescue you. When you are asked if you would like to call for a rescue, select YES. You will now be AWAITING RESCUE (see page 42).
Even if you are defeated, try again! Never give up!
NOTE! There can only be one adventure save file.
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Game Flow
Before you know it, you will form a rescue team with your partner Pokémon and set off on dungeon adventures without delay.
Get the Rescue Team Starter Set! When you form your rescue team, a Starter Set will be delivered to your mailbox. In it, you will find a Rescue Team Badge, a Toolbox in which you can keep items that you find in dungeons, and a copy of Pokémon News.
Check the Mailbox The mailbox in front of the Rescue Team Base will get new issues of Pokémon News as well as rescue requests. Check the mailbox frequently.
Get ready! Once your preparations are complete, you can set off on an adventure. Before you go to a dungeon, you can go to Pokémon Square and buy and sell items, store and take items, and train your team at the Makuhita Dojo. • To Adventures (see page 30) • To Pokémon Square (see page 36) • To Friend Areas (see page 41)
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Pokémon Mystery Dungeon: Blue Rescue Team